world.xr.features.gazeTracking so applications can target with gaze and select or manipulate with a pinch from either hand. IWSDK documentationRayInteractable, Hovered, Pressed, pointer-event, and grabbing systems so targets do not require gaze-specific components or handlers. IWSDK documentation--native-xr-control to connect IWSDK XR and ECS automation to a browser-owned immersive session on Meta Quest. IWSDK documentationnpm create @iwsdk@latest scaffold so developers can create a new IWSDK application with one command. IWSDK documentationgazeTracking: true requests gaze as an optional feature, while { "required": true } is available for experiences that cannot operate without gaze. IWSDK documentation"three": "npm:super-three@0.181.0" with the matching npm or pnpm override so the application and IWSDK share one supported Three.js instance. IWSDK documentationserver.port now fails clearly when occupied instead of silently moving to another port. Free the configured port or choose a new one before starting the development server. IWSDK documentationbrowserCommandReady or run iwsdk runtime wait before sending automation commands. IWSDK documentationeyeTracking compatibility alias is now deprecated. Use gazeTracking for new and updated projects. IWSDK documentation