Oculus Developer Release Notes: v16

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See below for the latest developer release notes. If you have questions and/or feedback on any of these updates, feel free to comment below or post on the Developer Forum⁠.

Oculus Integration for Unity

  • Updated the Oculus Unity Integration to v16.0, including updating the OVRPlugin to 1.48
  • Added support to strip unused shaders from compilation to reduce the build time.
  • Quest Mixed Reality Capture (MRC) now functions with Universal Render Pipeline (URP)/Scriptable Render Pipeline (SRP).
  • OVRPlugin.GetSystemHeadsetType() returns Oculus_Link_Quest when using Oculus Link.

Unreal Engine 4 Integration

  • Updated OVRPlugin to version 1.48.0/v16

Platform SDK

  • New Leaderboard API to get leaderboard entries for one or more User IDs. For more information, see Leaderboards.

Mobile SDK

Doc Updates
  • The OVR Metrics Tool documentation has been updated, including a new guide to the statistics it tracks.
API Changes
  • Gamepad input API has been marked as deprecated and will be removed in a future release.
  • The ovrSystemProperty value VRAPI_SYS_PROP_SRGB_LAYER_SOURCE_AVAILABLE has been deprecated and removed from the API. This value is always true for Oculus standalone devices.
  • The ovrSystemProperty value VRAPI_SYS_PROP_MULTIVIEW_AVAILABLE has been deprecated and removed from the API. This value is always true for Oculus standalone devices.

Other Developer Updates

OVRMrcLib is now shipping as a part of the Quest OS.

Be sure to keep an eye out for upcoming blog posts, and follow the Oculus Developer Twitter⁠ and Facebook⁠ channels for the latest in VR development news and insights.
Mobile
Platform SDK
Quest
Release notes
Unity
Unreal
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