Describe the experience you want, deploy it, and open it on a headset. The Meta template for v0 comes with WebXR scaffolding from the Immersive Web SDK (IWSDK) and the Meta VR Glasses input model already wired up.
At Meta Connect 2026 we unveiled Meta VR Glasses and made the v207 SDKs available, so you can build and test for the new device now, ahead of the hardware arriving in spring 2027. If you build for the web, there is a path that starts with a prompt.
Together with Vercel, we have published the Meta Immersive Web SDK (IWSDK) template for v0 by Vercel. Describe what you want in natural language, and v0 writes the code and previews it live in the browser. When it looks right, you can deploy to Vercel in one click and open your live URL in the Quest browser to try it on the device. No local toolchain to configure, nothing to install first. If you can describe it, you can ship it.
What the Meta IWSDK for v0 by Vercel template gives you
The Meta IWSDK template for v0 by Vercel is pre-configured with WebXR scaffolding from the Immersive Web SDK, so the session, rig, and scene are already set up. It carries the Meta VR Glasses input model, so gaze and hand interactions behave the way they will on the device and the Vercel build config ships with it, so deployment is a single step.
When you're ready to ship it as a store app, the same project can be packaged as an installable PWA and submitted to the Meta Horizon Store.
From a single prompt to a WebXR scene you can enter, without leaving the browser. v0 scaffolds the project, you pick the target and the features you want, and the scene renders live beside the conversation.
We watched developers do this at Connect
At Meta Connect 2026 we ran a hands-on workshop called From prompt to device: Build for Meta VR with AI. Attendees picked a build path, and v0 was the web track. They wrote a prompt, deployed and opened the result in a headset, with no SDK installed on their laptop.
We also sat down with Glenn Phillips, Senior Solutions Architect from Vercel, to talk about what the two teams built into the template and why the web turned out to be a natural on-ramp to VR.
Why the web is a good place to start
The Quest browser is already one of the most commonly used apps on the device, and daily browsing will be even more common on Meta VR Glasses. Your web skills carry over directly. The template is a TypeScript project built on Three.js and Vite, so the code v0 writes is code you can read and edit, with no game engine to learn. The URL you'd send a teammate is the same one that runs on Meta Quest.
You do not need hardware to iterate. The IWSDK emulator simulates Meta VR Glasses input and field of view on Mac or PC, and you can move to a Quest 3 or 3S whenever you want to feel it for real.
Vercel is running two events in San Francisco in October, and Meta is a sponsor of both. Registration is open for each, and we would be glad to meet you at either.
Fast Forward Hackathon, Wednesday, October 14. Vercel's one-day hackathon runs three tracks, and one of them is building VR experiences. Meta engineers will be on site as mentors for the VR track and on the judging panel, and we will have Quest 3 devices in the Meta VR demo station so anything you build can run on real hardware the same day. Capacity is limited and the attendee list is curated by track interest, so if VR is what you want to work on, say so on the registration form. Register at luma.com/fastforwardhack
Vercel Ship 26, Thursday, October 15, Palace of Fine Arts. The day after the hackathon, we will have a Meta VR lounge on the floor with hands-on demos of Quest and Meta Ray-Ban Display glasses. If you are going to Ship, come find us. Register for your ticket here
Start today
Everything above works from a browser right now. Open the template, write your first prompt, and deploy. And if either October date works for you, we would love to see what you bring.
Introducing Meta XR Operator: Close the Build-Test-Verify Loop for VR
Meta XR Operator lets any MCP-compatible AI agent see, navigate, and interact with your running VR app in Meta XR Simulator, closing the build-test-verify loop.