New Gear VR and Rift Analytics

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Update September 21, 2023: We are ending support for VR analytics for Rift devices effective September 21 2023. Rift apps will continue to function, and PC VR apps will continue to collect VR analytics for Meta Quest devices.
Visit your Developer Dashboard⁠ today and you’ll find a new Analytics tab! All data provided will continue to be in aggregate, but these new updates will provide an improved experience for our developer community. Formerly known as “Statistics,” the new Analytics section includes deeper user and performance data to help you make more informed decisions based on how people use your application. The richer insights include the addition of data filters, real-time processing, app version filtering, and a ton of new tuned-in metrics.
Data Filters
One of the most useful feature improvements to the Analytics tab is the ability to view data by filters. Gear VR developers can now view your key analytics by carrier and various device breakdowns, while Rift developers can view key analytics by GPU or CPU breakdowns. All devs can view and sort analytics by a variety of date ranges, hour or day, app version, OS, or country.
Real-Time Processing
Real-time data is very important when making time-sensitive decisions about your application. Now you can learn about things like unexpected crashes or CPU spikes hourly. We hope these insights help you iterate faster to make your applications more reliable, enjoyable, and effective.
New Metrics
Performance and Error metrics
It’s clear that poor performance will negatively affect your app’s perceived quality and can also lead to negative reviews. To help prevent this from happening, we’ve added performance and error data for both Rift and Gear VR applications. These new analytics provide insight into your app’s performance on all hardware, so you can keep people happy and coming back for more.
Usage and Revenue metrics
We’ve added new metrics that show your app’s adoption rate, plus information about how much time people spend in your app and their headphone and input usage. We now include revenue values like ARPU and ARPPU, which were previously not included, and we added new metrics to help you grow your user base including number of installs, failure to install, and uninstalls.
Exportability
And now, you can export the data to csv to better synthesize with internal metrics for a more holistic view of app performance.
Looking Ahead
As we continue to make the Dashboard more robust, keep the feedback⁠ coming and stay tuned for even more metrics and functionality soon!
PC VR
Quest
Rift
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