February Oculus Developer Recap

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February featured several big blog highlights, including the release of v37 and the availability of Interaction SDK Experimental and Tracked Keyboard. We also shared some best practices for Unity iteration speed and a multiplayer development quick start guide that shows how to launch builds on multiple headsets. We wrapped up the month by answering your top VR development questions and highlighting our Build for Inclusion developer series. In case you missed one of the highlights, take a look back at our developer blog posts from February.
Presence Platform Interaction SDK and Tracked Keyboard Now Available
With this v37 SDK release, we’re announcing the availability of Interaction SDK Experimental. The SDK makes it easy to build and integrate hand and controller interactions into your apps, through interaction components that are robust, modular and composable.

Unity Iteration Speed Best Practices
We have been working with Unity to reduce build and iteration time for VR developers. This blog post highlights the best practices detailed in our Unity Iteration Speed Best Practices documentation, with links to relevant sections for you to dive deeper..

Oculus Developer Release Notes: v37
This blog includes the latest v37 Oculus developer release notes.

Developing with WebXR: How Playko Built Ski Fit 365 on the Wonderland Engine
Playko’s Ski Fit 365 is a WebXR-based downhill skiing experience built on the Wonderland Engine development platform. We recently sat down with Playko CEO/CTO Yinch Yeap and Wonderland CEO Jonathan Hale for a look at how Ski Fit 365 was built.

Oculus Multiplayer Development Quick Start Guide
While testing new features or fixing bugs in multiplayer experiences, it’s vital to have a process for pushing changes to multiple devices. This Quick Start Guide shows you how to set up the accounts and tools needed to quickly and easily launch builds on multiple headsets.

Top VR Developer Questions and Answers
Find answers to the most frequently asked questions by VR developers, including information on Launch Pad, App Lab, OpenXR, marketing, Passthrough, and more.

Build for Inclusion: Raising Black Voices in Gaming & XR
In 2020, we launched Build for Inclusion⁠, an interactive online learning series designed to keep diverse developers and creators connected, informed, and supported. Through this series and other efforts, including the new Metaverse Culture Series, we’re hoping to bring together a variety of voices and talent from broad spectrums of gender, race, and identities to help shape the conversation around game development and the future of VR.

Stay tuned for more great blogs ahead, and join the conversation on Twitter⁠ and Facebook⁠ to connect with fellow developers, ask questions, and receive news about upcoming industry events.
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