Release notes

Release note descriptions are summarized by AI from Meta

Mar 10, 2026

Spatial SDK
|Mar 10, 2026
Version 14.0: Added General File Picker support for component parameters referencing external files. This update is required to enable File Picker support with the latest IWSDK.
Spatial Editor
Spatial SDK
|Mar 10, 2026
Version 14.0 introduces custom keyboard shortcuts and a General File Picker in the Spatial Editor, improving usability. Key fixes and improvements address major issues, enhancing overall performance and user experience.
Spatial Editor
Spatial SDK
|Mar 10, 2026
Version 14.0 introduces custom keyboard shortcuts and a General File Picker in the Spatial Editor, improving external files usability.
Android Apps
|Mar 10, 2026
Meta Spatial Editor is now integrated with Android Studio. Meta Spatial Simulator updates are now automatic, with in-app detection and guided updates.
Android Apps
|Mar 10, 2026
Meta Spatial Editor is now integrated into Android Studio. Meta Spatial Simulator updates are now automatic, with the plugin guiding users through the update process.
Android Apps
|Mar 10, 2026
Meta Spatial Editor is now integrated into Android Studio. Meta Spatial Simulator updates are now automatic, with in-app detection and guided updates.
Android Apps
|Mar 10, 2026
New features include Android Studio Panda support, direct Meta Spatial Editor integration, and automatic Meta Spatial Simulator updates.

Mar 4, 2026

Unreal Engine
|Mar 4, 2026
New features include Sceneless World Locking and Android target API level bumped to 34. Fixes include Passthrough Camera Access color rendering, Movement SDK auto-alignment, and config deserialization error. Movement SDK API was also simplified.

Feb 26, 2026

XR simulator
Unreal Engine
Unity
|Feb 26, 2026
Meta XR Simulator v85: Improved AppSW visualization, added viewport eye selector, fixed scene mesh for Quest 2, and added human-readable session names in multiplayer mode.
XR simulator
Native Windows
Unreal Engine
Unity
|Feb 26, 2026
Meta XR Simulator v85: Improved AppSW visualization, added viewport eye selector, fixed scene mesh for Quest 2, and added human-readable session names in multiplayer mode, with fixes and improvements for overall performance.
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