API reference
API reference
Select your platform
No SDKs available
No versions available

OculusXRPassthroughLayerShapes.h File

Macros

#define OCULUSXRHMD_API_CLASS
#define OCULUSXRHMD_API_MEMBER

Enumeration Types

Enumeration EOculusXRColorMapType

The color mapping technique which can be applied to a passthrough layer.
ColorMapType_None
No color map is applied
ColorMapType_GrayscaleToColor
Map input color to an RGB color, optionally with brightness/constrast adjustment or posterization applied
ColorMapType_Grayscale
Map input color to a grayscale color, optionally with brightness/constrast adjustment or posterization applied
ColorMapType_ColorAdjustment
Adjust brightness and contrast
ColorMapType_ColorLut
Apply a color look-up table (LUT), which maps each RGB input color into an arbitrary RGB(A) in the passthrough image stream
ColorMapType_ColorLut_Interpolated
Apply the blend between two color LUTs to the passthrough image stream.
ColorMapType_MAX
= 255

Enumeration EOculusXRPassthroughLayerOrder

PassthroughLayerOrder_Overlay
Layer is rendered on top of scene
PassthroughLayerOrder_Underlay
Layer is rendered under scene
PassthroughLayerOrder_MAX
= 255

Functions

DECLARE_DYNAMIC_MULTICAST_DELEGATE
( FOculusXRPassthrough_LayerResumed )
Did you find this page helpful?
Thumbs up icon
Thumbs down icon