ColorMapType_ | No color map is applied |
ColorMapType_ | Map input color to an RGB color, optionally with brightness/constrast adjustment or posterization applied |
ColorMapType_ | Map input color to a grayscale color, optionally with brightness/constrast adjustment or posterization applied |
ColorMapType_ | Adjust brightness and contrast |
ColorMapType_ | Apply a color look-up table (LUT), which maps each RGB input color into an arbitrary RGB(A) in the passthrough image stream |
ColorMapType_ | Apply the blend between two color LUTs to the passthrough image stream. |
ColorMapType_ | = 255 |
PassthroughLayerOrder_ | Layer is rendered on top of scene |
PassthroughLayerOrder_ | Layer is rendered under scene |
PassthroughLayerOrder_ | = 255 |