Users experience input interference when using seamless multitasking with 2D panel apps. When a 2D panel app is open but out of the user's visible field of view, and the controller is pointed towards the game, pressing trigger buttons is incorrectly captured by the 2D panel app, preventing input from reaching the game. This issue occurs across multiple games and 2D apps, and users expect the app to only take control of inputs when it is within their field of view. The detection of the focused app should take into account the view direction to prevent this interference.