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Rendering FOV Setting Ineffective on Meta Quest v85
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Issue
1 report
Created about a day ago
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Category
Meta Quest Developer Hub (MQDH) > Device Settings
Platform
Other engine
Investigation summary
The 'Rendering FOV' setting in VrRuntime Debug Settings has no effect on Meta Quest headsets with the v85 update. To replicate, connect a Meta Quest headset with v85 update, open Meta Quest Developer Hub, select Device Manager, navigate to VrRuntime Debug Settings, adjust the 'Rendering FOV' (e.g., set 'Up' to 25), save changes, and open a new VR app. Expectedly, the view should be cropped at the new FOV, and the OVR debug tool should show a lower eyebuffer height. However, the actual result is that the view remains fully rendered to the screen edge. The issue persists despite MQDH setting the debug.oculus.eyeFovUp, debug.oculus.eyeFovDown, debug.oculus.eyeFovInward, and debug.oculus.eyeFovOutward properties, which can also be set using ADB. Previously, these properties worked as expected when set through ADB or MQDH, but the functionality appears to have broken on v85.
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