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Body Tracking Offsets with MRUK and Meta Movement SDK
Investigation titles and descriptions are summarized by AI from Meta based on reports submitted by developers
Fix complete
Issue
1 report
Created about a month ago
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Meta's Response:
Thank you, we were able to make improvements to our tools. An update has shipped and is now live 2/19/26 at 9:18 AM
Category
Mixed Reality > Mixed Reality Utility Kit (MRUK)
Platform
Unity
Investigation summary
When using the Meta Movement SDK for body tracking in conjunction with the Mixed Reality Utility Kit (MRUK) in Unity, body tracking offsets occur when remounting the HMD. The issue manifests as a misalignment of the tracked skeleton with the user, resulting in distance and angle offsets. This problem does not appear when using the tracking on its own or when the MRUK component's 'Enable World Lock' is turned off, but the latter causes alignment issues between the physical space and virtual objects. The issue is reproducible in a bare-bones project and is documented in the Movement SDK Github repository (issue 130).
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