The clothing avatar mesh selection page fails to load in the Worlds inventory creation flow during the design step, triggering a "WebGL not supported" error in the OCDevManagePlaceholder React module. The error occurs in the Babylon.js-based 3D canvas component (OCDevManageWorldsInventoryCreationFlowDesign3DBabylonCanvas) responsible for rendering the clothing preview. This issue may be caused by a browser WebGL compatibility problem or a service-side issue affecting the 3D rendering pipeline for clothing template customization, and has persisted for approximately 1.5 hours.