
| Component | Where it goes |
|---|---|
GazeInteractor | On each hand or controller, added by the HandGazeInteractor prefab for hands and the ControllerGazeInteractor prefab for controllers and controller driven hands. |
GazeInteractable | On each grabbable object. |
Grabbable | On each grabbable object, alongside GazeInteractable. It receives the interaction events and moves the object. Any IPointableElement can take this role. |

ISDK_GazeInteraction.
GazeInteractor on the rig takes its candidates from the GazeConecaster and its selection signal from a pinch selector.
GazeInteractable on the object points at the surface used for hit testing, the Grabbable that receives the events, and the movement provider that moves the object.
Grabbable holds the grab and physics settings that apply once the object is selected.
MoveFromTargetProvider, which moves the object one to one with the interactor.| Provider | Description | Status |
|---|---|---|
MoveFromTargetProvider | Moves the object one to one with the interactor. This is the default. | Stable |
CoronaryMovementProvider | Maps movement relative to an estimated position of the user’s heart and core. It can also billboard the object to face the user, which suits grabbable UI panels. | Experimental |
MaintainOffsetFromTargetProvider | Holds the object at a fixed offset from the interactor, as if it were parented to the interactor. | Experimental |
MatchTargetAtSourceProvider | Links movement deltas from the interactor to the object. The object matches those transformations in its own local space. | Experimental |
PanToRotateProvider | Rotates the object along the movement delta of the interactor, without changing its position. Its Sensitivity property scales the rotation relative to interactor motion. | Experimental |
CoronaryMovementProvider is the recommended provider for moving a grabbable UI panel, because it can billboard the panel to face the user. It is designed for a specific gaze-driven grab integration, and its behavior outside that context is not guaranteed.