Eye Tracking Overview
Updated: Sep 9, 2026
Eye Tracking on Meta Quest Pro detects eye movement and provides abstracted gaze data through the Eye Gaze API. Meta Quest Pro is the only headset that supports eye tracking. The API reports the eye pose so a user’s character can make eye contact with other users, which improves social presence. The same eye transform indicates where a person looks in 3D space, which reveals regions of interest and supports raycast targeting.
The social eye tracking API
using UnityEngine;
// Movement (social): one OVREyeGaze drives one eye, so a character uses two.
public class EyeGazeFollower : MonoBehaviour
{
public OVREyeGaze eyeGaze;
void Update()
{
if (eyeGaze.EyeTrackingEnabled)
{
// eyeGaze.transform now follows the tracked eye.
}
}
}
Project setup and permissions
Complete this project setup once before you add eye tracking to your scene.
- Add the
OVRCameraRig prefab to your scene from Packages/com.meta.xr.sdk.core/Prefabs/OVRCameraRig.prefab. - Select the
OVRManager component and set your headset under Target Devices. - Under Quest Features > General, set Eye Tracking Support to Supported or Required.
- Under Permissions Request On Startup, enable Eye Tracking so your app requests the eye tracking permission at launch.
- On the headset, enable tracking under Settings > Movement Tracking.
- Open the Project Setup Tool from Edit > Project Settings > Meta XR, then select Fix All to fix the reported issues. See Project Setup Tool for details.
Your use of the Eye Tracking API must at all times be consistent with the
Oculus SDK License Agreement and the
Developer Data Use Policy and all applicable Oculus and Meta policies, terms and conditions. Applicable privacy and data protection laws may cover your use of Movement, and all applicable privacy and data protection laws.
In particular, you must post and abide by a publicly available and easily accessible privacy policy that clearly explains your collection, use, retention, and processing of data through the Eye Tracking API. You must ensure that a user is provided with clear and comprehensive information about, and consents to, your access to and use of abstracted gaze data prior to collection, including as required by applicable privacy and data protection laws.
Please note that we reserve the right to monitor your use of the Eye Tracking API to enforce compliance with our policies.
When a user enables eye tracking for your app, your app is granted access to real time abstracted gaze data, which is user data under the
Developer Data Use Policy. You are expressly forbidden from using this data for
Data Use Prohibited Practices in accordance with the Developer Data Use Policy. The eye tracking feature is powered by our Eye Tracking API technology.