Since launch, Table Troopers has grown from a promising Early Access title into a growing multiplayer business. During its first month in Early Access, active users averaged 85 minutes of play time per week, giving Cosmorama an early signal that players were not just trying the game, they were coming back.
The team is especially proud of maintaining a 4.8-star Store rating from Early Access through the game's first year.
"The game has grown steadily since launch," Knauer says. "We are very proud that we have kept a very high store rating from our users from the very first Early Access version up until now."
Cosmorama chose a premium model with a deliberately low price point. The goal was to make the game feel like an impulse purchase and reduce friction for multiplayer.
"In the beginning, we chose to release Table Troopers as a premium title, but we deliberately chose a very low price point to make it easy and low entry for users to invite their friends with them," Knauer says. "We wanted to provide the game to as many people as possible."
Joining
Meta Horizon+ in May 2026 helped accelerate that growth. Since becoming available through the catalog, monthly active users have increased more than 5x, while total downloads have grown more than 6x. The larger player base also helped create more multiplayer activity, with the community now generating thousands of hours of play each week.
"Table Troopers is available on Meta Horizon+ since the beginning of May, which drove a lot of new players into our game and increased the amount of multiplayer matches that we see every day," Knauer says.
The team's biggest revenue driver has been DLC. Cosmorama began adding premium content packs with new levels, teams, and weapons, supported by a multiplayer-friendly policy: only one friend needs to own the DLC to invite others into a match.
"DLC packs are a very big driver of our current revenue," Knauer says. "A lot of people are repeat customers. People are looking forward to the next DLC."
Today, DLC accounts for more than half of revenue, with buyers averaging roughly 1.5 purchases per month and many purchasing multiple packs over time. The model works because it builds on a strong core loop, a social multiplayer design, and a content cadence players trust.
The lesson is clear: the core experience brought players in, but community feedback, Horizon+ visibility, and regular DLC helped turn Table Troopers into a longer-term business.