In the Desktop Editor on Windows 11, avatar clothing items appear white-washed or with incorrect colors when placed in a store. This issue affects all clothing items, causing them to lose their intended color/material appearance. The problem is observed in app version 265.0.0.8.271 on the release build channel and suggests a potential shader, material, or lighting rendering issue specific to clothing assets in the store placement context.
Scripted player animations fail to play across multiple worlds in Desktop Editor, version 265.0.0.8.271, on Windows 11 (10.0.26200) 64-bit, release build channel. The issue affects both the local user and other players in the session. Although script logic executes correctly, the associated animation does not trigger. Meta animations, such as running and idle, continue to work normally. The problem is reproducible and was observed to resolve spontaneously after closing and reopening the app approximately 10 minutes later.
A persistent 'Game Not Ready' popup error occurs when players attempt to join a published world, preventing them from entering the game until the Meta Horizon app is fully closed and relaunched. This issue consistently affects multiple users throughout the day, impacting player retention. It appears to be a client-side state issue that requires an app restart to clear. The error is reported on Windows 11 (10.0.26200) 64-bit, with app version 265.0.0.8.271, on the release build channel, using the Desktop Editor.
The multi-select functionality for assets is not working in the Desktop Editor on Windows 11, specifically in app version 265.0.0.8.271 on the release build channel. The issue persists across all worlds and is not resolved by reinstalling the application, creating new projects, or verifying keyboard settings. The problem appears to be related to input handling or the selection system, as standard selection methods are not effective in selecting multiple assets.
The user is unable to change their avatar's clothing on the Desktop Editor. Specifically, the wardrobe or outfit change functionality is non-functional, preventing the user from modifying their equipped clothing items. This issue has been persistent since early May 2026, and is occurring on App version 265.0.0.8.271, release build, running on Windows 11 (10.0.26200) 64-bit. The issue was encountered when accessing the Desktop Editor via a deeplink to the main destination.
A scripting system issue in the Desktop Editor on Windows 11 (10.0.26200) 64-bit with app version 265.0.0.8.271 release build, where the system incorrectly reports duplicate script files, preventing modifications to existing scripts and leaving dependent game objects in a broken state. The error occurs when attempting to edit a script, displaying a message about another version of the script existing, despite no actual duplicate files being present.
Sending events with arrays containing undefined assets causes a compilation or runtime failure in the Desktop Editor. Specifically, when event payloads include references to potentially undefined assets, script errors can propagate and break the entire world, rather than being isolated to the individual script. This results in a critical issue where the whole world is affected, highlighting a need for improved error handling and isolation in the Desktop Editor.
The NPC fallback option is not visible in the world settings menu for a user who is the owner of Metropius Signal. The issue occurs on Desktop Editor, version 263.0.0.6.313, running on Windows 10 (10.0.19045) 64bit, with a specific build ID (1588480108920926) and session ID (21dc0d9e-5820-4878-8d50-cd8d593a832f). The user claims there is something wrong with their account, but no further details are provided.
The Texture Asset picker in the Desktop Editor returns an empty list and fails to display any results when searching for textures, despite the Asset Library showing textures and drag-and-drop functionality working normally. This issue occurs in App version 263.0.0.6.313 on Windows 11 (10.0.26200) 64-bit, release build, and reproduces across multiple projects. It appeared suddenly in a project with over 100 previously working textures. Troubleshooting steps such as editor reinstallation, cache clearing (AppData Local/LocalLow/Roaming, asset_paths_storage.json), and PC restart did not resolve the issue, suggesting a bug in the asset indexing or query functionality of the Texture Asset selector UI component that prevents it from populating results and blocks the standard texture assignment workflow.
The avatar closet is inaccessible on both mobile and VR headset platforms, preventing users from changing avatar clothing, modifying hair, or using accessories. A workaround involves visiting in-world stores to equip clothing. Additionally, creating custom clothing items results in repeated save failures, requiring multiple attempts (approximately 10) before succeeding. However, successfully saved items do not appear in the closet inventory. This issue has persisted for multiple months across phone and VR headset access methods.