Unreal Engine 5 Integration

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Updated: Nov 9, 2026|
Version
209.0
The latest Horizon Integration SDK for Unreal Engine 5 for developers bundled with OVRPlugin, Audio SDK, and Platform SDK.

Version 209.0 Release Notes

UE Requirements

UE version 5.8.0

What's New

  • Removed the deprecated OVRPlugin XR API; projects using it are automatically migrated to the Native OpenXR XR API
  • Body Tracking, Eye Tracking and Face Tracking settings can no longer be edited in Project Settings, as they are not applicable to the Native OpenXR XR API
  • What's Fixed

  • Fixed apps targeting Meta VR Glasses failing Meta Horizon Store upload
  • Fixed crashes and missing results when sharing anchors to a group
  • Fixed MR Utility Kit creating a new world lock anchor every session and its highlight material failing to compile for Android
  • Fixed controller haptics and hand tracking issues on Windows and over Link, including crashes
  • Fixed face tracking viseme, colocation discovery and passthrough color LUT issues with Native OpenXR
  • Known Issues

  • Changing Fixed Foveated Rendering settings at runtime is not supported on UE 5.7+
  • Workaround: Use the project-level fixed foveated rendering settings in the MetaXR section of the Project Settings, or use the Github fork of the engine
  • Dynamic Resolution is only available when using the Github fork of the engine
  • Workaround: Use the Github fork of the engine
  • Mobile Subpass Bloom, Mobile VR Temporal Anti-Aliasing and tile-aligned foveated rendering are only available when using the Github fork of the engine
  • Workaround: Use the Github fork of the engine