Your path to Meta VR Glasses: a complete guide for Unity and Unreal developers
Ready to build your next hit on Meta VR Glasses? This session gives Unity and Unreal developers everything they need to start today. You'll learn best practices for hand and gaze interaction, how to design for a new field of view, and how to hit performance targets. Plus, see how to test without hardware using XR Sim and accelerate your workflow with Hand Tracking and Eye Tracking APIs, Meta VR Glasses Building Blocks, Unity MCP, and Meta XR Operator.