Building for hands requires a different mindset than controllers. Learn how to evaluate whether hands are right for your project, discover design patterns that translate player intent into action, and avoid the pitfalls that trip up first-time implementers. You'll also hear from the team at Double Jack, who built hands into their game, 'Maestro', from day one. Explore what worked, what didn't, and what surprised the team along the way.
Ready to bring hand tracking into your VR app? Start here:
Speakers
Colin Robinson (Product Manager, Meta)
Samuel Metters (Programmer, Double Jack)