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Retain Deprecated 'Add Static Surface Geometry' Blueprint for Water Surface Rendering
Investigation titles and descriptions are summarized by AI from Meta based on reports submitted by developers
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Created 8 days ago
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Investigation summary
The developer is requesting to retain the deprecated 'Add Static Surface Geometry' Blueprint in Unreal Engine integration. This Blueprint is crucial for correctly separating underwater and above-water rendering when the player's camera is partially submerged at the water surface, particularly in mixed reality applications. The deprecation notice on the documentation page has raised concerns about potential removal of this essential functionality, which is necessary for accurate water surface camera rendering scenarios.
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