Fixed: when using Immersive Debugger, global mesh fails to render after updating the scan within the app.
Fixed: some internal usages of SceneLoadedEvent, RoomCreatedEvent, and RoomRemovedEvent were not correctly unsubscribed from. This caused a memory leak and in some cases resulted in MissingReferenceException when changing scenes.
Fixed NativeArray memory leak in AddBarycentricCoordinatesToMesh.