Meta XR Interaction SDK Unreal

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Updated: Jul 28, 2026|
Version
205.0
The Meta XR Interaction SDK package contains an Unreal plugin that can be used to build rich UI and 3D object interactions.

Version 205.0 Release Notes

What's New

  • Linux is now a supported target platform for Unreal Interaction SDK
  • Hand visuals now scale to match the size of the user's actual hands on the OVRPlugin code path.
  • Switching between hands and controllers now keys off the active OpenXR interaction profile. This resolves the "hand frozen in mid-air" issue during transitions and improves reliability when only one controller is connected
  • What's Fixed

    Interaction & Physics

  • Fixed gravity being inverted on release when throwing an object configured not to retain gravity
  • Fixed equality comparison for hand grab pose properties
  • Fixed the ray visualizer not appearing on freshly created controller/hand rig Blueprints
  • Fixed physics state being applied to the wrong mesh on rounded button components
  • Editor Tooling

  • Restored Hand Grab Pose gizmo functionality in the Editor for Unreal Engine 5.6+, so bone rotations can be authored correctly again
  • Debug Visualization & Diagnostics
  • Fixed an inverted guard that caused poke interaction debug visuals to render only when they were meant to be disabled
  • Fixed ray grab debug lines to use the intended thickness and corrected handedness mismatch log warnings
  • Correctness & Asset Validation

  • Fixed validation of the one-sided transparent widget material and dependency validation in the poke limiter visual
  • Stability & Crashes

  • Fixed a crash on Editor startup in DebugGameEditor configurations caused by the engine telemetry library being loaded twice when the MetaXR plugin is present.
  • Fixed a null-dereference crash (drawing debug visuals) and potential division-by-zero (velocity estimation)
  • Improvements

  • Optimized several per-frame hot paths (grabber visuals, grab collider lookups, and hand bone-chain traversal) and disabled ticking on idle sample actors, alongside Unreal Engine 5.7 compatibility updates, cleanup of uninitialized-property warnings, and expanded automated unit test coverage
  • Known Issues

  • There is a known Vulkan-related crash when using an APK packaged as a Shipping build using the MetaXR plugin and the ISDK Samples project. We are working to fully identify the problem areas and hope to provide engine-level fixes when able.

  • Supported Unreal Engine versions
  • Unreal Engine 5.8