Meta Spatial SDK

Updated: Jul 16, 2026|
Version
0.13.2
Transform your apps into mixed reality with Spatial SDK, a native Android framework to give your users an innovative spatial experience.

Version 0.13.2 Release Notes

Meta Spatial SDK v0.13.2 brings in-place panel resizing, shadow casting, and several bug fixes across rendering, physics, lighting, and tooling.

Changes & Improvements

  • Upgraded the Spatial Gradle plugin build toolchain to Gradle 9.4.1, Kotlin 2.2, and AGP 8.11.1.
  • Spot lights can now cast shadows onto the scene. Use castsShadow = true on the Light component to enable. This is limited to spot lights with up to 4 active in a scene at a time.
  • Added Scene.requestExactDisplayRate() for requesting a specific display refresh rate without snapping to the nearest advertised rate, enabling access to panel-supported rates like 96 Hz on Quest 3.
  • Experimental: PanelSceneObject.resize() now performs in-place resizes, preserving view and Compose state and eliminating the stretched intermediate frame previously visible during transitions. Added a dpi-aware resize(widthInPx, heightInPx, dpi) overload and a PanelResizeReadinessHandler interface for custom control over when resized content is presented.
  • Bug Fixes

  • Fixed inconsistent non-uniform scaling on sphere and capsule colliders. All physics backends now use the average of the scale axes, matching ISDK behavior and producing correct collider sizes.
  • Fixed a crash in VrActivity.destroy() when the activity is destroyed before Spatial SDK initialization completes.
  • LightSystem now respects entity visibility — hiding a light entity via the Visible component disables its lighting and shadow contributions without destroying the native light.
  • LightSystem now composes light position and direction through TransformParent chains, allowing lights to be parented under moving entities.