Added gaze-and-pinch interaction through world.xr.features.gazeTracking so applications can target with gaze and select or manipulate with a pinch from either hand. IWSDK documentation
Integrated gaze with the existing RayInteractable, Hovered, Pressed, pointer-event, and grabbing systems so targets do not require gaze-specific components or handlers. IWSDK documentation
Added configurable filtering, dwell, selection-cone, tracking-loss, diagnostics, and developer-reticle settings so teams can tune gaze behavior and diagnose input quality. IWSDK documentation
Added continuous gaze emulation through IWER 2.5 and the Gaze + Hands DevUI workflow so developers can test gaze-and-pinch interactions on desktop. IWSDK documentation
Added a development-only target-device preview with head-directed test gaze and a field-of-view mask while preserving native viewer, hand, and controller tracking for on-headset integration testing. IWSDK documentation
Added --native-xr-control to connect IWSDK XR and ECS automation to a browser-owned immersive session on Meta Quest. IWSDK documentation
Added a gaze-and-pinch interaction lab that demonstrates card targeting, UIKit selection, color changes, distance grabbing, hand-delta movement, release, and return-to-rest behavior. IWSDK documentation
Added a managed browser with explicit lifecycle, target routing, runtime ownership, status, wait, recovery, and screenshot tools so development agents can run repeatable WebXR workflows. IWSDK documentation
Added held-key browser interactions with bounded automatic cleanup so keyboard-driven tests do not leave input state behind after failures. IWSDK documentation
Added live UIKitML element inspection for text, layout, interaction, property, and effective visibility state so developers can diagnose UI behavior without manual scene traversal. IWSDK documentation
Added isolated multi-view model previews with authored-material and clay modes, named-part focus, and deterministic geometry diagnostics to make 3D asset review more reliable. IWSDK documentation
Added the npm create @iwsdk@latest scaffold so developers can create a new IWSDK application with one command. IWSDK documentation
Changes & Improvements
Direct touch and active grabs now take priority over gaze, while hand and controller rays resume automatically when tracked gaze becomes unavailable, preserving familiar input fallbacks. IWSDK documentation
gazeTracking: true requests gaze as an optional feature, while { "required": true } is available for experiences that cannot operate without gaze. IWSDK documentation
Havok physics now runs in a Web Worker at a fixed 60 Hz by default with transferable state and render interpolation, reducing main-thread work while retaining a main-thread compatibility mode. IWSDK documentation
Native XR layers now provide more reliable transforms, visibility, sizing, teardown, and fallback behavior. IWSDK documentation
Applications, IWSDK, and UIKit now share one optimized Three.js runtime to avoid duplicate rendering dependencies. IWSDK documentation
Generated projects now use deterministic package overrides and portable npm and pnpm lifecycle scripts for reproducible setup across environments. IWSDK documentation
The starter UI now uses the bundled UIKit default font, removing the runtime dependency on Google Fonts. IWSDK documentation
Development servers can now use an explicit local example-asset directory without exposing unrelated files. IWSDK documentation
Existing projects should use "three": "npm:super-three@0.181.0" with the matching npm or pnpm override so the application and IWSDK share one supported Three.js instance. IWSDK documentation
Breaking: A configured Vite server.port now fails clearly when occupied instead of silently moving to another port. Free the configured port or choose a new one before starting the development server. IWSDK documentation
Breaking: Development startup may return before browser commands are ready. Check browserCommandReady or run iwsdk runtime wait before sending automation commands. IWSDK documentation
The CLI and Vite plugin should now be upgraded together after active development processes are stopped, preventing mixed-version runtime state. IWSDK documentation
Deprecations & Removals
Deprecated: The eyeTracking compatibility alias is now deprecated. Use gazeTracking for new and updated projects. IWSDK documentation
Bug Fixes
Fixed depth-session cleanup, scene mesh updates and bounds, camera lifecycle, pointer visibility, distance-grab handoffs, locomotion wake-up, jumping, and stalled-frame interpolation to improve runtime stability across immersive sessions. IWSDK documentation