Semantic Label | Description | Geometric Representation |
Room Structure | Â | Â |
CEILING | A ceiling | 2D |
DOOR_FRAME | A door frame. Must exist within a wall face | 2D |
FLOOR | A floor | 2D |
INVISIBLE_WALL_FACE | A wall face added by Space Setup to enclose an open room | 2D |
WALL_ART | A piece of wall art. Must exist within a wall face | 2D |
WALL_FACE | A wall face | 2D |
WINDOW_FRAME | A window frame - must exist within a wall face | 2D |
Room Contents | Â | Â |
COUCH | A couch | 2D (the seat) and 3D (the volume) |
TABLE | A table | 2D (the tabletop) and 3D (the volume) |
BED | A bed | 3D |
LAMP | A lamp | 3D |
PLANT | A plant | 3D |
SCREEN | A screen | 3D |
STORAGE | A storage container | 3D |
Mesh Objects | Â | Â |
GLOBAL_MESH | A triangle mesh of a user’s space captured during Space Setup |  |
Unclassified Objects | Â | Â |
OTHER | A general volume | 3D |
OTHER
type as a fallback. It may not be a type in the future, and an object you label as OTHER
may need to be changed in the future.