- Consider the color contrast of the 2D screen: In any interactive medium, contrast can build immersion, deliver a sense of spatial depth, and make your application more easily understood. Contrast can also be lowered for intentional artistic purposes but when unintentional, it frequently leads to user confusion and generally makes the virtual world feel bland.
- Incorporate distance interactions: By offering the user a way to interact with objects from a distance, you are allowing them to enjoy the experience without having to move around too much. Avoid requiring the user to perform a direct interaction on objects that are far away or where an interaction over an extended amount of time is required, since this can be tiring. The Quest system's theater mode is a great example of this concept in action, offering users an immersive environment to experience media on a large scale with the added convenience of far-field interactions. This mode enables users to fully engage with the content while maintaining a comfortable distance, resulting in a truly cinematic experience.