New Folder Games deliberately focused on TAYA (Teens, Adolescents and Young Adults)—a market segment that craves silly and playful immersive experiences. By launching in Early Access before summer break and timing the full release around Thanksgiving, they captured their audience when they had the most free time.
Pricing I Am Cat at $14.99 for Early Access (later raised to $19.99 at full release) made it both an easy purchase for players and profitable for the studio. This pricing strategy, combined with kid-friendly content and timing, created perfect conditions for viral adoption. To further maximize success, the team leveraged Meta’s Developer Dashboard for quick, data-driven decisions that optimized the game based on real user behavior. The results were remarkable—I Am Cat was consistently a top 15 paid app for younger audiences using their headset daily, even a month after Early Access launch.
But what truly set I Am Cat apart wasn't just smart timing or pricing—it was a fundamental rethinking of what makes games shareable in the first place.