Rift SDK 1.0 is shipping this week to developers with
early builds of final Rift hardware.
If you’re shipping a Rift title in Q1, you’ll need early access
to Rift hardware and new platform features to finalize your game or
application. The Rift SDK 1.0 and runtime include features tied to
the consumer product, so we’ve currently limited the release to
developers putting final touches on launch titles.
If you’re planning a launch title and don’t yet have hardware,
you can now upload a preview of your app through the
Oculus
submission tool, and
we’ll be in touch with next steps.
We’re shipping more Rift hardware out to developers every week
in the run up to launch. In the meantime, DK2 and SDK 0.8 continue
to be the right platform for early Rift development — you only need
SDK 1.0 if you’re imminently shipping.
We’re looking forward to seeing your VR experiences on Rift when
it launches in Q1!
— The Oculus Team