Meta Connect 2022 kicked off today with exciting announcements and product updates that will improve how you develop for virtual and mixed reality—including the official announcement of our newest and most powerful VR headset,
Meta Quest Pro.
Our platform is growing, which means there are more opportunities than ever before for you to find an audience and build your business with Meta Quest. To date, $1.5 billion has been spent on games and apps in the Meta Quest Store, and roughly one in three titles are making revenue in the millions. And developers are hitting these milestones faster than ever before.
Case in point is
BONELAB, which hit the $1 million mark last month in less than an hour, setting the record as the fastest-selling app in Meta Quest history—but that’s far from the only title seeing success. Both
Zenith: The Last City and
Resident Evil 4 made over $1 million in their first 24 hours on the platform, and
The Walking Dead: Saints & Sinners has surpassed $50 million in revenue on Meta Quest alone—nearly double its revenue on all other platforms combined.
Developer success also extends to
App Lab, which now has over 2,000 apps. We’re continuing to invest in these experiences, and are happy to say that our average turnaround time from submission to response is now less than three business days.
Let’s dive into more highlights from Meta Connect to explore the new and updated tools and programs from Reality Labs that are changing how you can improve your development pipeline and build your business.
Build New Experiences for Meta Quest Pro
Launching October 25, Meta Quest Pro is our most advanced VR device to date. Featuring 10 high-resolution sensors, Meta Quest Pro enables you to build new types of immersive experiences with
Presence Platform—our suite of machine perception and AI capabilities that empowers developers to build compelling mixed reality experiences—was announced at last year’s Connect. While mixed reality is supported on Meta Quest 2, Meta Quest Pro was
built for it—and now, with the launch of Movement SDK as part of Presence Platform, developers can track eye, face, and three-point body movements—all of which help unlock a new social presence dimension in VR.
Presence Platform is also coming to the web through the WebXR open standard. Web sites in Meta Quest Browser and PWAs in the Store can now access passthrough, understand the scene, and anchor virtual content to the physical world to build Mixed Reality experiences. MR is available in Meta Quest Browser today, and you can try out our showcase WebXR MR demo, Spatial Fusion, starting October 25.
With Meta Quest Pro, the lines between mixed reality and augmented reality are blurring. This progress unlocks the unique opportunity to test AR experiences nearly hands-free in-headset. Starting today, creators and developers can create virtual objects in
Meta Spark Studio with easy-to-use templates and advanced customization options. Then, you can test them on Meta Spark Player for Meta Quest devices to see how they come to life in-headset.
Developers can leverage Meta Quest Browser and
Progressive Web Apps (PWAs) to develop powerful 2D apps. On Meta Quest Pro, users can open those apps in an overlay without leaving their current VR experience, thanks to its 12GB of RAM. PWAs are an industry standard for installable web apps, and are already supported on Meta Quest 2. PWAs help people work, play, and be entertained in VR. More developers are building PWAs for VR, including apps like Xbox Game Pass (Beta), Dropbox, Adobe Acrobat Pro, Coursera, LastPass, and Peacock, which are all on the way. We’re also excited to announce that Microsoft has added Meta Quest support for its popular
PWABuilder developer tool, making it easier than ever to build PWAs for our platform.
Quest Platform Improvements
- Oculus Developer Hub—our standalone companion development tool that positions Meta Quest headsets in the development workflow—is now Meta Quest Developer Hub.
- We’re adding new features designed to make building and testing with your Meta Quest device easier and less time-consuming.
- New input forwarding helps improve app testing by letting you control your headset from your computer using your mouse and keyboard—and even view results of your test via Casting.
- We’re launching new ways to automate parts of your workflow including Meta Quest scriptable testing, a group of services available now that can help you scale end-to-end testing across multiple devices and automate parts of your workflow.
- Scriptable testing uses ADB commands to factory reset your device, sign in as a test user, and temporarily disable certain system features that can interfere with testing—all without putting on your headset.
- To help Unity developers better manage their integrations while simplifying and streamlining installation and updates, we’ve started publishing experimental Integration SDK packages to Unity Package Manager.
- You can use Unity Package Manager to install our Utilities package now, and over the coming months we’ll roll out more SDK packages.
- We’ll launch our Meta XR Simulator in early 2023, which simulates our XR devices and features on an API level, allowing for fast iteration when developing Meta Quest apps.
- We shared several updates to our Meta Avatars SDK—from supporting more platforms to enabling richer embodied experiences.
- The SDK will support Meta Quest Pro with APIs that explore Natural Facial Expressions to enhance immersion for your users.
- Learn more about today’s Meta Avatars announcements
- To help you take full advantage of our hardware’s compute power, we’ve added support for SimplePerf and Vulkan Performance Layer. These tools can help you optimize the compute and memory of your app by identifying performance hotspots and stalling call times.
- We’re expanding a variety of multiplayer services to help you connect with and grow your communities.
- Destinations are a cornerstone for building social concurrency and engagement across our platform—and to help inspire people to check out new and exciting VR experiences, we’re adding Destinations to even more surfaces like the Explore page.
- Later this year, be on the lookout for our App to App Travel API, which will let people travel from one Destination to another, creating new opportunities for you to cross-promote between apps.
- To help make it easier to learn best practices for building high quality VR experiences on the web, we’re launching a developer preview of Project Flowerbed - an immersive meditative garden building experience for WebXR. Users can choose their flowers and trees to plant, water them and watch them grow, take pictures of their handiwork, and return again and again to relax in the serenity of their creation. In the near future, Project Flowerbed will be open source so that developers can learn best practices for performance, interaction, asset optimization, and more.
Grow Your Business
We’re building more tools to help you promote and market your app effectively after launch, and there are several you can start using today to grow your business, strengthen your Meta Quest Store presence, and drive conversions.
A/B Testing can help you evaluate your app’s product detail page (PDP) assets by testing the conversion performance of two assets. Since launching in June, A/B Testing has already helped developers reach double-digit improvements to the conversion rate for their app’s PDP. A/B Testing currently lets you test cover art, video trailers, screenshots, and descriptions, with support for immersive asset testing coming soon. Additionally, our new Release Holdout feature enables you to run automatic A/B tests when submitting metadata changes for your app’s PDP. This feature can help you feel confident making changes without worrying about declining conversion rates—and have those changes automatically roll out to all users when they show improvement.
Cover art A/B test for Vacation Simulator
You can use
Immersive Image Layers to drive conversions by adding unique depth to your app’s PDP in-headset. These assets are displayed behind the Store panel and use a combination of objects, characters, and backgrounds to transport people into a scene from your app while they explore your PDP. These assets can help drive traffic and conversion by providing audiences with a more immersive and realistic representation of your VR experience.
Immersive Image Layer for POPULATION: ONE
Meta Quest Store digital gift cards are also now available, allowing people to gift apps, games, and experiences to friends and family, and enabling developers to take advantage of gifting opportunities and seasons. (Now available online in increments of $15, $25, and $50 at Walmart, GameStop, and Best Buy; coming soon to Amazon and Target.)
More Monetization Opportunities Coming Soon
Try Before You Buy (TBYB) is a new self-service feature launching later this month for apps in the Meta Quest Store. It can help you drive sales and inspire buyer confidence by offering people a free time-bound trial before they pay. Best of all, you can customize the trial length and audience size for your TBYB offer, letting you find a model that fits your strategy and app experience. Apps with TBYB enabled will also be featured on a dedicated shelf in the Meta Quest Store.
Soon, we’ll be adding a self-service Sales and Bundles feature to the Developer Dashboard that will allow you to propose and run sales, making it easier to create unique marketing moments specific to your app and marketing strategy.
We’re also adding new ways to monetize your app’s IP and improving how your apps appear in the Meta Quest Store. The
Meta Avatars Store, which launched on Facebook, Instagram, and Messenger in June, will be coming to VR later this year. Over time, we plan to release creator tools so that you can design custom avatar items and sell them. Later this year, we’ll also make improvements to customer Reviews in the Meta Quest Store to ensure that recent reviews are prioritized and reflect the latest updates from your app.