As we move from the virtual worlds of VR to physical, room-aware mixed reality, the core challenge for developers is no longer just building a world, but building inside the player's physical world. Explore the design philosophy behind Creature's 'Starship Home', along with titles released under Creature's game label like Thomas Van Bouwel's 'Laser Dance' and 'Cubism', to see how architectural theory can help solve the constraints of real-world spaces. You'll learn how to design for the unique affordances of mixed reality while creating embodied gameplay that feels natural and intuitive on standalone hardware. Walk away with a framework for leveraging Meta's MR APIs to create "Playful Architecture" that transforms any environment into a dynamic stage for immersive play.
Speakers
Doug North Cook (CEO and Creative Director, Creature)