Meta Horizon Worlds v188 is here! This week, we’re launching the new Horizon Mixed Reality Public world, introducing parent-managed Meta account access to Worlds, and more. Let’s jump in!
New Horizon Mixed Reality Public World
We’re introducing the new
Horizon Mixed Reality Public world, where you can now play mixed reality games with others in Worlds! You can also play invite-only games with friends in the
Horizon Mixed Reality With Your Friends world and use the in-world travel button to seamlessly switch between the two. Try out the new Playing Cards game and updated Darts scoreboard in both worlds, with more exciting games coming soon!
Adding Parent-Managed Meta Account Access to Worlds
Here’s how it will work:
- A parent-managed Meta account holder must request access to Horizon Worlds. Once a parent lets their preteen access Horizon Worlds, their preteen will be able to access a limited number of starter worlds rated for ages 10+. The parent can then choose to provide additional access to all worlds ages 10+, all worlds ages 10+ and ages 13+, or they can require their child to ask for permission to access each additional world. As with 13- to 17-year-olds, 18+ worlds are not visible or available to preteens with a parent-managed Meta account.
- We’ve built in a number of default protections and age-appropriate settings that parents can further customize. For example, voice chat is disabled for parent-managed Meta account users in Horizon Worlds except for specific parent-approved contacts.
- We don’t provide 10- to 12-year-olds with recommendations for people to follow. Preteens always need to approve any follower requests, and parents can choose to require parental approval as well.
- Personal boundary will prevent anyone from getting too close to the avatar of anyone with a parent-managed Meta account, and this setting can’t be changed.
- Preteens’ status and visibility settings will be set to show as “offline” to others by default—and only parents can change this setting.
- A child can collaborate on world building with their approved contacts and others with parent permission.
We’re rolling out parent-managed Meta accounts over time, starting with the US and Canada, so that we can evaluate preteen and parent usage before expanding more broadly. For more information, visit our
Family Center.
New Generative AI Information for Parents in Our Family Center
Generative AI features are now available in Meta Horizon and Meta Horizon Worlds. These features include things like characters in games and creativity tools that help people make things like backgrounds and avatar clothing. We’ve added information to our
Family Center for parents about what generative AI features their child or teen may experience.
Mute Assist Is Rolling Out to More Worlds
We’re beginning to roll out mute assist to public worlds, with worlds rated ages 10+ and 13+ being defaulted to “on.” Mute assist is a moderation feature in Worlds that automatically mutes or lets people quickly mute others that they don’t know, who are being loud and/or using profanity or potentially offensive language. World creators can turn mute assist on or off at any time in all of their public worlds from the Publish world menu.
This feature has been designed to help people have fun and build meaningful connections with fewer distractions. People can configure their mute assist settings for when they’re in worlds where mute assist is available. Please note that while this feature gradually rolls out, some people may not see it available in all worlds right away. To learn more about how to manage your microphone and mute settings in Worlds, please visit the
Help Center.
Meta Credits Are Coming to Worlds
Meta Credits can be used for in-world purchases, directly from your headset or the Meta Horizon mobile app. We’re rolling out Meta Credits over time starting with players in the US, UK, and Canada.
Once available for your account, Meta Credits can be purchased within Worlds on Meta Quest and in the Meta Horizon mobile app.
Highlighted Bug Fixes
Here are some highlighted bug fixes for this week’s release.
General
- We fixed an issue where the camera shake when sprinting on mobile would get more extreme as more mobile players joined the world.
- We fixed a bug that was causing the camera to remain open after exiting safe zone if a person had entered safe zone with the camera open.
- We fixed an issue where the camera was focusing incorrectly on the world promotion panel on mobile.
Creators
- We fixed a bug where the grab anchor visual hand pose was misaligned from the real pose in Edit mode.
- We fixed a bug where interrupting an existing player animation with a new animation wouldn’t play the new animation fully.
- The event drop down in the CodeBlocks editor is now showing all existing events.
Select Known Issues
Here are some of the known issues the Worlds team is currently investigating.
General
- On mobile, when swapping held items while another is attached at the hip, the attached item is grabbed instead of the item the player is trying to grab.
- Multiple icons (random each time) appear pixelated after selecting “View Profile” for an online friend.
- Some people are reporting issues when attempting to open the main menu when in Worlds on mobile. Sometimes it takes multiple clicks to open this menu.