Metric | Description |
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Visits | The number of times the world has been visited by any user, as the number of Sessions. |
Average session length | Reports the duration of the average session. |
Total time in world | Reports the total time spent in the world, across all sessions. |
Average number of concurrent users (CCU) | Reports the average number of people included in sessions. |
Returning users (WAU @ D30) | The number of new users who returned to the world at least once in the past 7 days since their first visit, 30 days ago. |
Churn rate | Reports the number of users that don’t return to the game after visiting it once. |
FPS P25 | 75% users see frames per second (FPS) at or greater than this value. |
Hitch Fraction | The Average Hitch Fraction (AHF) is a performance metric used to measure the smoothness of gameplay. It represents the average time spent on hitches (stutters or freezes) per second. |
Crash rate | The fraction of sessions that end due to the world crashing. |
Unique visitors | Reports the total number of unique users visiting the world. |
L1_status | New, return, retained and resurrected daily users. |
L7_status | New, return, retained and resurrected weekly users. |
L30_status | New, return, retained and resurrected monthly users. |
# World Snapshot Published | How many worlds snapshots have published on a day (to track published date). |
World Impressions 1/7/30D | Meta Horizon World viewport-views (VPVs) in the ecosystem. Viewport-views relate to the world card being visible to a player in the Horizon menu or Horizon app. |
Sustained World Visits (>=5mins ts) 1/7/30D | Meta Horizon World sustained visits (where a visit has >= 5mins time spent). |
SVR (5 mins+) 1/7/30D | Meta Horizon World sustained visits (where a visit has >= 5mins time spent) rate. |
Metric | Description |
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Average Actions per Player per Action | Average number of Events logged for this Action (among all visitors). |
Action Prevalence | Percentage of World Visitors with 1+ Actions for this Action. |
Area Visitation Rate per Area | Percentage of World Visitors that Visited the area at least 1 time. |
Average Minutes Spent per Area Visitor per Area | Average Time Spent in Minutes in the Area (among visited). |
P50 Minutes Spent per Area Visitor per Area | P50 (Median) Time Spent in Minutes in the Area (among visited). |
Game Participation Rate | Percentage of World Visitors that participated in the Game at least 1 time (started a round). |
Discovery Prevalence per Discovery Type | Percentage of World Visitors that Discovered the item at least 1 time. |
Average Friction Hit Frequency per Friction Type | Average number of Times this Friction Hit per player (among 1+ experienced). |
Average Friction Caused Frequency per Friction Type | Average number of Times this Friction was Caused per player (among 1+ caused). |
Friction Hit Player Prevalence by Friction Type | Percentage of World Visitors that experienced the Friction Hit at least 1 time. |
Friction Caused Player Prevalence by Friction Type | Percentage of World Visitors that caused the Friction at least 1 time. |
Game Mode Action Rate | Percentage of World Visitors that experienced the game mode. |
P50 World Minutes per Game Mode | P50 (Median) World Minutes among visitors that experienced the game mode. |
Distribution of Visitors by Level | Distribution (percentile buckets) of number of Visitors that reached each Level. |
Average Minutes in World to Reach Level | Average World Minutes prior to first reaching the player level (among reached). |
Quest Completion Rate per Quest | Percentage of World Visitors that completed the Quest. |
Average Quests Completed per Quest Completer | Average # of Distinct Quests Completed per Player (among players with 1+ Completions). |
Rewards Earned Participation Rate per Rewards Type | Percentage of World Visitors with Rewards Earned for this type. |
Average Rewards Earned per player per Rewards Type | Average Amount of Rewards earned for this type (among players with 1+ Rewards Earned Action). |
Average Rounds Played per round played player | Average number of Distinct Rounds participated per round played player. |
Round Participation Rate per round | Percentage of World Visitors who started the Round at least 1 time. |
Stage Participation Rate per Stage | Percentage of World Visitors who started the Stage at least 1 time. |
Stage Abandonment Rate per Stage | Percentage of World Visitors who started the Stage at least 1 time but never finished the Stage before exiting. |
Section Participation Rate per Section | Percentage of World Visitors who started the Section at least 1 time. |
Section Abandonment Rate per Section | Percentage of World Visitors who started the Section at least 1 time but never finished the Section before exiting. |
Task Participation Rate per Task | Percentage of World Visitors who started the Task at least 1 time. |
Average Task Minutes per Task (among started) | Average Minutes Spent on the Task among Task participants. |
P50 Task Minutes per Task (among started) | P50 (Median) Minutes Spent on the Task among Task participants. |
Task Step Participation Rate per Task Step | Percentage of World Visitors that participated in the Task Step. |
Total Task Step Minutes per Task Step | Total Minutes Spent on the Task Step across all players. |
P50 Task Step Minutes per Task Step (among participants) | P50 (Median) Minutes Spent on the Task Step among Task Step participants. |
Total Weapon Equips per Weapon | Total number of Weapon Equips for this weapon across all players (Volume). |
Total Weapon Grabs per Weapon | Total number of Weapon Grabs for this weapon across all players (Volume). |
Total Weapon Releases per Weapon | Total number of Weapon Releases for this weapon across all players (Volume). |
Weapon Equip Rate per Weapon | Percentage of World Visitors that Equipped this weapon. |
Weapon Utilization Share per Weapon | Percentage Share of Weapon Equipped Time Spent out of Total Weapon Equipped Time Spent. |
Distribution of KO / Death Ratio | Distribution (percentile buckets) of within-player KOs/Deaths across all players. |
Total Wearable Equips per Wearable | Total number of Wearable Equips for this wearable across all players (Volume). |
Total Wearable Releases per Wearable | Total number of Wearable Releases for this wearable across all players (Volume). |
Wearable Worn Rate per Wearable (percentage World Visitors) | Percentage World Visitors that equipped/donned the wearable. |
Average Wearables Equipped per weared player | Average Distinct number of Wearables Equipped across all players (among wearers). |
Number of events per action type per hour | Distinct Count of records per action type in last 24 hours. |