0:38 Where did Andy find his passion for game design?
6:50 What are some additional ways to award and retain players in a game?
14:25 Once you have created a solid foundation for your game and have built a community, what is the best way to introduce new mechanics without alienating users?
24:00 Do you think procedurally generated worlds will become the norm in all game development?
28:18 What is your preferred approach for scoring games?
32:45 What is the most important part of designing an immersive educational game?
36:20 What about Meta Horizon Worlds players surprised you, and what is some advice you would give based on these findings?
39:40 Andy, what resources do you recommend for this type of content (courses, YouTube channels, etc.)?
45:00 What is your process from concept to implementation?
52:20 As Meta Horizon Worlds creators, would you recommend building an expansive multiverse of many different worlds, or focusing on a single world?