Object tools
The object tools in the Desktop Editor provide a set of commonly used tools for building scenes and asset use. Each option provides a menu of different types of tools that you can use for creating your worlds.
This suite of tools contains the following object tool tyou can use:
Use the Select tool to select an object on the scene. This enables you to easily manipulate the object or view its properties
Use the Move tool to reposition an object within your scene.
When you click the Move button with an object selected, handles appear on the object so that you can move it by clicking and dragging on one of the arrows.
Use the Rotate tool to rotate an object about its center or pivot point.
Use the Scale tool resize an object in your scene.
By default, scripts run remotely on the Horizon Worlds global server. You can change this so that scripts run locally on the user’s device, such as their Meta Quest headset, mobile device, or computer. For more information, see
Ownership in Meta Horizon Worlds.
By default, objects are positioned based on their center point. You can use the Pivot tool to position objects based on their pivot point, which is usually located at the bottom of the object, rather than based on their center point.
You can use the Snapping tools to precisely translate, rotate, and scale objects in your scene by forcing the object to snap to a whole value, into a new position, orientation, or scale.
The following snapping tools are availabe in the Desktop Editor UI:
Translation Grid Snap provides you a way to move objects along a given axis by specific increments called Grid Snap Units. They then snap into position along a whole coordinate value. Snapping objects into position helps you place object precisesly in your scene.
The Translation Grid Snap supports both local and global coordinate systems.
Use the Rotation Angle Snap tool to rotate an object about its center point in specific increments.
Use the Scale Snap toggle when you want to change an object’s size, and you want to scale it incrementally using a scaling factor.
Relative or Absolute Snap Snapping objects to values helps you align them precisely. By default, the Desktop Editor uses Relative snapping, but you can change it to use Absolute snapping.
Snap Type | Description |
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Relative | Aligns objects based on their current position relative to other objects. This is useful to maintain consistent spacing or alignment between multiple objects in your scene. |
Absolute | Aligns objects to a fixed grid or axis, regardless of their current position. This is useful to place objects at exact coordinates, or to align them to a specific grid. |
Use the Snap to surfaces to snap the pivot point of one object to the collider (surface) of another object in the scene.
The Object tool suite is part of the collection of tools in the Desktop Editor UI. You can find out more about the UI at:
You can also try out the editor by working through these beginner tutorials: