Creator Tools
The Desktop Editor’s Creator tools provide a set of commonly used tools for building scenes and asset use. Each option provides a menu of different types of tools that you can use for creating your worlds.
This toolbar contains the following creator tool options:
Use Build tools to create objects to add to your scene.
This menu includes a variety of tools such as:
- Shapes for creating geometric objects like cubes, shperes, cones, or cylinders.
- Gizmos for creating objects such as avatar poses, trigger zones, or scripts.
- Sounds for creating sound effects such as an air brake, a babbling brook, or a big splash.
- Colliders for creating objects like such as box colliders, sphere colliders, or capsule colliders.
Use systems tools to create systems-related objects like quests and leaderboards.
The Public Asset Library is a collection of free stock assets that you can include when creating your worlds.
Public Asset Library stock assets include the following categories:
- Featured
- Shapes
- Interactive
- Toys
- Environment
- Structures
- Interiors
- Lights
- Food
- Animals
- Vehicles
- Wearables
- Audio
- Weapons
- VFX
- Educational
You can use the Scripts panel to create new scripts, view the scripts currently used in your world, or to open each of your scripts for editing and debugging in your IDE.
The Generative AI Creation Tool is a useful asset generation assistant. You can use it to:
- Generate audio sound effects.
- Generate TypeScript code snippets for small tasks in your world.
For both sound effects and Typescript code snippets and sound effects, you can write a prompt to generated your own scripts or have the tool create some for you.
If you add objects to your world that you spawned from an
asset template, you can update those objects whenever the asset template’s creator revises the original.
The Creator toolbar is part of the suite of tools in the Desktop Editor UI. You can find out more about the UI at:
You can also try out the editor by working through these beginner tutorials: