About gizmos
In Meta Horizon Worlds, gizmos are helper tools that you, as a creator, can use to enhance the creation and interactivity of worlds. These gizmos feature a range of functionalities such as controlling player spawn points, adding dynamic lights, creating custom skyboxes, and more. Additionally, gizmos can be used to implement interactive elements like raycasts, particle effects, and doors.
In the desktop editor, gizmos are self-contained modules that you can place in your world to create actions or functions. Their respective properties can be configured in the
Properties panel. You can also define gizmo properties through scripting. Gizmos are extended classes of
Entities.
Note: While you can access and use gizmos in the Meta Horizon Worlds
VR tool, the gizmos documentation presented in this section focuses on the creator user experience in the
Meta Horizon Worlds desktop editor. The image below shows you how to access gizmos in the desktop editor.
Tutorial worlds are finished worlds with fully functional compiled scripts. After you create a copy of the tutorial world, the content, including the script, is stored on your local desktop in a folder. Additionally, code assets that are referenced in these tutorials may also be retrieved from
Meta Horizon Worlds sample scripts.
Try the following topics: