Release notes

Release note descriptions are summarized by AI from Meta

Mar 25, 2026

Spatial SDK
|Mar 25, 2026
Version 0.11.1 hotfix for a bug that incorrectly marked Component XML tasks as up-to-date.

Mar 12, 2026

Spatial SDK
|Mar 12, 2026
New features: Entity/Component DSL, Physics Constraints, Physics Colliders, BlendedAnimation. Improvements: Physics, SDK, Panels. Fixes: Gradle Plugin Library Support build failure. Added ScenePhysicsCollider, CollisionShapeType, PlayerAvatarPhysics.

Mar 10, 2026

Spatial SDK
|Mar 10, 2026
Version 14.0: Added General File Picker support for component parameters referencing external files. This update is required to enable File Picker support with the latest IWSDK.
Spatial Editor
Spatial SDK
|Mar 10, 2026
Version 14.0 introduces custom keyboard shortcuts and a General File Picker in the Spatial Editor, improving usability. Key fixes and improvements address major issues, enhancing overall performance and user experience.
Spatial Editor
Spatial SDK
|Mar 10, 2026
Version 14.0 introduces custom keyboard shortcuts and a General File Picker in the Spatial Editor, improving external files usability.

Feb 18, 2026

Spatial SDK
|Feb 18, 2026
Version 0.10.1 hotfix for Meta Spatial SDK fixes crash related to missing soloader symbol

Feb 12, 2026

Spatial SDK
|Feb 12, 2026
Improved create command to support --target option, previously ignored.
Spatial Editor
Spatial SDK
|Feb 12, 2026
Version 13.0: New features include Camera Navigation Gizmo, Orthographic Projection, Unlit Material, and One-Click IDE Integration. Improvements include streamlined asset importing. Fixes and enhancements simplify object alignment, scene navigation, and IDE integration.
Spatial Editor
Spatial SDK
|Feb 12, 2026
Version 13.0 introduces Camera Navigation Gizmo, Orthographic Projection, Unlit Material, and One-Click IDE Integration. Improvements include streamlined asset importing. Fixes and enhancements simplify object alignment, scene navigation, and IDE integration.
Spatial SDK
|Feb 12, 2026
New features: runtime component removal, panel resize API, full body tracking, AI-driven debug tooling. Improvements: physics API decoupling, entity debug logging. Fixes: duplicate hover events, incorrect HitInfo UVs, entity deletion timing.
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