Component to extend the built-in AudioSource with Meta-specific, experimental features.
Adding this component to any game object that also has an AudioSource component allows specification of Meta-specific experimental parameters to control how that audio source is rendered.
The public member variables of this class directly control the spatializer plug-in assigned to the accompaning audio source. The spatializer plug-ins values are updated to the member variable values every call to MetaXRAudioSourceExperimentalFeatures::Update().
To extend an AudioSource with Meta-specific, non-experimental features, use
MetaXRAudioSource.