AcousticTile | = 0 |
Brick | |
BrickPainted | |
Cardboard | |
Carpet | |
CarpetHeavy | |
CarpetHeavyPadded | |
CeramicTile | |
Concrete | |
ConcreteRough | |
ConcreteBlock | |
ConcreteBlockPainted | |
Curtain | |
Foliage | |
Glass | |
GlassHeavy | |
Grass | |
Gravel | |
GypsumBoard | |
Marble | |
Mud | |
PlasterOnBrick | |
PlasterOnConcreteBlock | |
Rubber | |
Soil | |
SoundProof | |
Snow | |
Steel | |
Stone | |
Vent | |
Water | |
WoodThin | |
WoodThick | |
WoodFloor | |
WoodOnConcrete | |
MetaDefault |
factor = clutterFactor;
for (int band = kAudioBandCount - 1; band >= 0; --band)
{
clutterFactorBands[band] = factor;
factor *= 0.5f; // clutter has less impact on low frequencies
}