A struct that defines a grouping of mesh faces and the material that should be applied to the faces.
Fields
UIntPtr indexOffset[Get]
The offset in the index buffer of the first index in the group.
UIntPtr faceCount[Get]
The number of faces that this group uses from the index buffer. The number of bytes read from the index buffer for the group is determined by the formula: (faceCount)*(verticesPerFace)*(bytesPerIndex)