faceCount
: UIntPtr |
The number of faces that this group uses from the index buffer. The number of bytes read from the index buffer for the group is determined by the formula: (faceCount)*(verticesPerFace)*(bytesPerIndex)
Signature
UIntPtr Meta.XR.Acoustics.MeshGroup.faceCount |
faceType
: FaceType |
The type of face that the group uses. This determines how many indices are needed to define a face.
Signature
FaceType Meta.XR.Acoustics.MeshGroup.faceType |
indexOffset
: UIntPtr |
The offset in the index buffer of the first index in the group.
Signature
UIntPtr Meta.XR.Acoustics.MeshGroup.indexOffset |
material
: IntPtr |
A handle to the material that should be assigned to the group. If equal to 0/NULL/nullptr, a default material is used instead.
Signature
IntPtr Meta.XR.Acoustics.MeshGroup.material |