The number of faces that this group uses from the index buffer. The number of bytes read from the index buffer for the group is determined by the formula: (faceCount)*(verticesPerFace)*(bytesPerIndex)
A handle to the material that should be assigned to the group. If equal to 0/NULL/nullptr, a default material is used instead.
Details
Fields
UIntPtr Meta.XR.Acoustics.MeshGroup.indexOffset
The offset in the index buffer of the first index in the group.
UIntPtr Meta.XR.Acoustics.MeshGroup.faceCount
The number of faces that this group uses from the index buffer. The number of bytes read from the index buffer for the group is determined by the formula: (faceCount)*(verticesPerFace)*(bytesPerIndex)
FaceType Meta.XR.Acoustics.MeshGroup.faceType
The type of face that the group uses. This determines how many indices are needed to define a face.
IntPtr Meta.XR.Acoustics.MeshGroup.material
A handle to the material that should be assigned to the group. If equal to 0/NULL/nullptr, a default material is used instead.