VisemeTextures
: VisemeTextureData [] |
The textures to be used for viseme swapping
Signature
VisemeTextureData [] Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.VisemeTextures |
Renderer
: abstract Renderer
[Get] |
The material to be used for the texture flip
Signature
abstract Renderer Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Renderer |
Awake
()
|
Signature
virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Awake() Returns void |
Reset
()
|
Signature
virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Reset() Returns void |
SetTexture
(
texture
)
|
Apply texture to material
Signature
virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.SetTexture(Texture2D texture) Parameters texture: Texture2DReturns void |
OnVisemeFinished
(
viseme
)
|
Called when entering or passing a new sample with a different specified viseme.
Signature
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.OnVisemeFinished(Viseme viseme) Parameters viseme: VisemeReturns void |
OnVisemeLerp
(
oldVieseme
, newViseme
, percentage
)
|
Called when a viseme is in the process of lerping from one value to another
Signature
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.OnVisemeLerp(Viseme oldVieseme, Viseme newViseme, float percentage) Parameters Returns void |
OnVisemeStarted
(
viseme
)
|
Called when entering or passing a sample with this specified viseme.
Signature
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.OnVisemeStarted(Viseme viseme) Parameters viseme: VisemeReturns void |
RefreshTextureLookup
()
|
Refreshes texture lookup
Signature
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.RefreshTextureLookup() Returns void |
textures
: Texture2D [] |
Signature
Texture2D [] Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.VisemeTextureData.textures |
viseme
: Viseme |
Signature
Viseme Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.VisemeTextureData.viseme |