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DynamicEntityKeywordRegistry Class

Extends MonoBehaviour
Singleton registry for tracking any objects owned defined in entities in a scene

Static Fields

HasDynamicEntityRegistry : bool
Signature
bool Meta.WitAi.Data.Entities.DynamicEntityKeywordRegistry.HasDynamicEntityRegistry

Properties

Gets the instance in the scene if there is one
Signature
DynamicEntityKeywordRegistry Meta.WitAi.Data.Entities.DynamicEntityKeywordRegistry.Instance

Methods

GetDynamicEntities ()
Signature
WitDynamicEntities Meta.WitAi.Data.Entities.DynamicEntityKeywordRegistry.GetDynamicEntities()
RegisterDynamicEntity ( entity , keyword )
Signature
void Meta.WitAi.Data.Entities.DynamicEntityKeywordRegistry.RegisterDynamicEntity(string entity, WitEntityKeywordInfo keyword)
Parameters
entity: string
Returns
void
UnregisterDynamicEntity ( entity , keyword )
Signature
void Meta.WitAi.Data.Entities.DynamicEntityKeywordRegistry.UnregisterDynamicEntity(string entity, WitEntityKeywordInfo keyword)
Parameters
entity: string
Returns
void