HierarchySimplifier Class
Extends MonoBehaviour
A monobehaviour tagging object which can be used to hide/show objects in the hierarchy
A basic flag for whether to hide the object on startup, by default.
static void HideSubObjects ( GameObject obj,
bool hideObjects )
Toggles the HideInHierarchy flag in all game objects containing a
HierarchySimplifier underneath the given object.
Parametersobjparent object under which all affected objects will be modified
hideObjectswhether to hide affected objects in the hierarchy
static void ToggleShowInHierarchyFlag ( GameObject obj,
bool hideObject )