OnAudioStateChange
: Action< VoiceAudioInputState > |
Callbacks as audio state changes
Signature
Action<VoiceAudioInputState> Meta.WitAi.Events.AudioBufferEvents.OnAudioStateChange |
OnByteDataReady
: WitByteDataEvent |
Fired when data is ready to be sent to various voice services
Signature
WitByteDataEvent Meta.WitAi.Events.AudioBufferEvents.OnByteDataReady |
OnByteDataSent
: WitByteDataEvent |
Fired when byte data is sent to various voice services
Signature
WitByteDataEvent Meta.WitAi.Events.AudioBufferEvents.OnByteDataSent |
OnMicLevelChanged
: WitMicLevelChangedEvent |
Fired when the volume level of an input source changes
Signature
WitMicLevelChangedEvent Meta.WitAi.Events.AudioBufferEvents.OnMicLevelChanged |
OnSampleReady
: OnSampleReadyEvent |
Fired when a sample is ready to be read
Signature
OnSampleReadyEvent Meta.WitAi.Events.AudioBufferEvents.OnSampleReady |
OnSampleReceived
: WitSampleEvent |
Fired when a sample is received from an audio input source
Signature
WitSampleEvent Meta.WitAi.Events.AudioBufferEvents.OnSampleReceived |
OnSampleReadyEvent
(
marker
, levelMax
)
|
Fired when a sample is ready to be read
Signature
delegate void Meta.WitAi.Events.AudioBufferEvents.OnSampleReadyEvent(RingBuffer< byte >.Marker marker, float levelMax) Parameters marker: RingBuffer< byte >.MarkerlevelMax: floatReturns delegate void |