ClipStream[Get] The currently playing clip stream | |
bool | IsPlaying[Get] Whether the player is currently playing back audio |
bool | CanSetElapsedSamples[Get] Whether or not elapsed samples can be determined from this audio player |
int | ElapsedSamples[Get] The currently elapsed sample count |
void | Init ( ) Called once to perform all player initialization |
string | A string returned to describe any reasons playback is currently unavailable |
void | Stops previous playback if applicable, sets clip stream and begins local playback |
void | Pause ( ) Performs a pause if the current clip is playing |
void | Resume ( ) Performs a resume if the current clip is paused |
void | Stop ( ) Stops playback & removes the current clip reference |
IAudioClipStream Meta.Voice.Audio.IAudioPlayer.ClipStream |
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The currently playing clip stream |
bool Meta.Voice.Audio.IAudioPlayer.IsPlaying |
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Whether the player is currently playing back audio |
bool Meta.Voice.Audio.IAudioPlayer.CanSetElapsedSamples |
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Whether or not elapsed samples can be determined from this audio player |
int Meta.Voice.Audio.IAudioPlayer.ElapsedSamples |
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The currently elapsed sample count |
void Meta.Voice.Audio.IAudioPlayer.Init ( ) |
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Called once to perform all player initialization |
string Meta.Voice.Audio.IAudioPlayer.GetPlaybackErrors ( ) |
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A string returned to describe any reasons playback is currently unavailable |
void Meta.Voice.Audio.IAudioPlayer.Play ( IAudioClipStream clipStream, int offsetSamples ) |
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Stops previous playback if applicable, sets clip stream and begins local playback Parameters clipStream The clip stream to be played offsetSamplesThe starting offset of the clip |
void Meta.Voice.Audio.IAudioPlayer.Pause ( ) |
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Performs a pause if the current clip is playing |
void Meta.Voice.Audio.IAudioPlayer.Resume ( ) |
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Performs a resume if the current clip is paused |
void Meta.Voice.Audio.IAudioPlayer.Stop ( ) |
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Stops playback & removes the current clip reference |