BaseTextureFlipLipSync Class
A base class for swapping out mouth textures during an audio animation based on the current viseme
abstract Renderer Renderer[Get]
The material to be used for the texture flip
The textures to be used for viseme swapping
virtual void SetTexture ( Texture2D texture )
Apply texture to material
void RefreshTextureLookup ( )
void OnVisemeLerpfloat percentage )
Called when a viseme is in the process of lerping from one value to another
ParametersoldViesemeThe last viseme shown
newVisemeThe viseme that is being transitioned to
percentageThe percentage of the progress of transitioning
Called when a viseme has fully changed to a new viseme