AudioSource | AudioSource[Get] |
bool | CloneAudioSource[Get] |
override bool | IsPlaying[Get] Whether the player is currently playing back audio |
override bool | CanSetElapsedSamples[Get] Elapsed samples can be used for animation progress |
override int | ElapsedSamples[Get] The currently elapsed sample count |
override void | Init ( ) Performs all player initialization |
override string | A string returned to describe any reasons playback is currently unavailable |
override void | Pause ( ) Performs a pause if the current clip is playing |
override void | Resume ( ) Performs a resume if the current clip is paused |
override void | Stop ( ) Stops playback & removes the current clip reference |
override void | Play ( int offsetSamples ) Sets audio clip via an IAudioClipProvider or generates one if using a RawAudioClipStream. Then begins playback at a specified offset. |
AudioSource Meta.Voice.Audio.UnityAudioPlayer.AudioSource |
---|
No description available.
|
bool Meta.Voice.Audio.UnityAudioPlayer.CloneAudioSource |
---|
No description available.
|
override bool Meta.Voice.Audio.UnityAudioPlayer.IsPlaying |
---|
Whether the player is currently playing back audio |
override bool Meta.Voice.Audio.UnityAudioPlayer.CanSetElapsedSamples |
---|
Elapsed samples can be used for animation progress |
override int Meta.Voice.Audio.UnityAudioPlayer.ElapsedSamples |
---|
The currently elapsed sample count |
override void Meta.Voice.Audio.UnityAudioPlayer.Init ( ) |
---|
Performs all player initialization |
override string Meta.Voice.Audio.UnityAudioPlayer.GetPlaybackErrors ( ) |
---|
A string returned to describe any reasons playback is currently unavailable |
override void Meta.Voice.Audio.UnityAudioPlayer.Pause ( ) |
---|
Performs a pause if the current clip is playing |
override void Meta.Voice.Audio.UnityAudioPlayer.Resume ( ) |
---|
Performs a resume if the current clip is paused |
override void Meta.Voice.Audio.UnityAudioPlayer.Stop ( ) |
---|
Stops playback & removes the current clip reference |
override void Meta.Voice.Audio.UnityAudioPlayer.Play ( int offsetSamples ) |
---|
Sets audio clip via an IAudioClipProvider or generates one if using a RawAudioClipStream. Then begins playback at a specified offset. Parameters offsetSamples The starting offset of the clip in samples |