abstract Renderer | Renderer[Get] The material to be used for the texture flip |
VisemeTextures[Get] The textures to be used for viseme swapping |
void | Reset ( ) |
void | Awake ( ) |
void | SetTexture ( Texture2D texture ) Apply texture to material |
void | Refreshes texture lookup |
void | Called when a viseme is in the process of lerping from one value to another |
void | OnVisemeChanged ( Viseme viseme ) Called when a viseme has fully changed to a new viseme |
abstract Renderer Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Renderer |
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The material to be used for the texture flip |
VisemeTextureData [] Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.VisemeTextures |
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The textures to be used for viseme swapping |
virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Reset ( ) |
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No description available.
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virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.Awake ( ) |
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No description available.
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virtual void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.SetTexture ( Texture2D texture ) |
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Apply texture to material |
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.RefreshTextureLookup ( ) |
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Refreshes texture lookup |
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.OnVisemeLerp ( Viseme oldVieseme, Viseme newViseme, float percentage ) |
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Called when a viseme is in the process of lerping from one value to another Parameters oldVieseme The last viseme shown newVisemeThe viseme that is being transitioned to percentageThe percentage of the progress of transitioning |
void Meta.WitAi.TTS.LipSync.BaseTextureFlipLipSync.OnVisemeChanged ( Viseme viseme ) |
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Called when a viseme has fully changed to a new viseme Parameters viseme |