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HierarchySimplifier Class

A monobehaviour tagging object which can be used to hide/show objects in the hierarchy
Oculus::Voice::UX::HierarchySimplifier extends MonoBehaviour.

Overview

Data Fields

bool
A basic flag for whether to hide the object on startup, by default.

Static Public Member Functions

static void
HideSubObjects
( GameObject obj,
bool hideObjects )
Toggles the HideInHierarchy flag in all game objects containing a HierarchySimplifier underneath the given object.
static void
ToggleShowInHierarchyFlag
( GameObject obj,
bool hideObject )

Details

Fields

bool Oculus.Voice.UX.HierarchySimplifier.hideByDefault
A basic flag for whether to hide the object on startup, by default.

Static Member Functions

static void Oculus.Voice.UX.HierarchySimplifier.HideSubObjects
( GameObject obj,
bool hideObjects )
Toggles the HideInHierarchy flag in all game objects containing a HierarchySimplifier underneath the given object.
Parameters
obj
parent object under which all affected objects will be modified
hideObjects
whether to hide affected objects in the hierarchy
static void Oculus.Voice.UX.HierarchySimplifier.ToggleShowInHierarchyFlag
( GameObject obj,
bool hideObject )
No description available.
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