bool | UseRawAudio[Get] Uses raw audio data instead of Unity AudioClip |
float | ChunkBufferLength[Get] Chunk buffer length in seconds |
float | AudioClipReadyLength[Get] Audio clip ready length in seconds |
int | Chunk buffer length in seconds |
Returns a new audio clip stream for audio stream handling | |
GetAudioPlayer ( GameObject root ) Returns a new audio player for managing audio clip stream playback states |
| bool Meta.Voice.Audio.UnityAudioSystem.UseRawAudio |
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Uses raw audio data instead of Unity AudioClip |
| float Meta.Voice.Audio.UnityAudioSystem.ChunkBufferLength |
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Chunk buffer length in seconds |
| float Meta.Voice.Audio.UnityAudioSystem.AudioClipReadyLength |
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Audio clip ready length in seconds |
| int Meta.Voice.Audio.UnityAudioSystem.AudioClipPreloadCount |
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Chunk buffer length in seconds |
| IAudioClipStream Meta.Voice.Audio.UnityAudioSystem.GetAudioClipStream ( int channels, int sampleRate ) |
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Returns a new audio clip stream for audio stream handling Parameters channels Number of channels within audio sampleRateDesired rate of playback |
| IAudioPlayer Meta.Voice.Audio.UnityAudioSystem.GetAudioPlayer ( GameObject root ) |
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Returns a new audio player for managing audio clip stream playback states Parameters root The gameobject to add the player to if applicable |